Volvo EX30 Cross Country — 3D / Render by Engram Studio
3D / Render2025

Volvo EX30 Cross Country

  • CGI
  • Lighting & Look Development
  • Environment Design
  • Art Direction

Project

A full-CGI campaign study placing the EX30 Cross Country in an ice world no crew could reach  modelled, lit and rendered in Blender.

Client
Self-initiated — Volvo EX30 Cross Country
Year
2025
Role
CGI, Lighting, Environment Design, Art Direction
Timeline
4 weeks

Deliverables

  • Key visuals
  • Detail crops
  • Environment stills
  • Print-ready renders

The Idea

“Rugged elegance against raw ice. No plate, no location, no crew  a car built from surfaces and a landscape built from light, both rendered in the same pass so nothing has to be faked in the composite.”

01Challenge

Automotive CGI has nowhere to hide. Paint, glass and chrome are the three materials an audience knows by heart, and an arctic environment adds a fourth problem: white on white, where a single wrong bounce flattens the whole image.

02Approach

One camera language across the series — long lens, low horizon, no dramatic angles — and one lighting rig, adjusted rather than rebuilt per shot. Snow, ice and water were modelled as real geometry so the car's contact with the ground is rendered, never painted in.

03Outcome

Nine campaign-grade frames of a vehicle in a location that does not exist, produced without a plate shoot, a permit or a flight — and consistent enough to run as a single visual system.

Narrative

The starting point was a single question: what does the EX30 Cross Country look like in the environment it was engineered for, before anyone has driven it there? The answer had to be built rather than photographed — a frozen coastline, a field of ice slabs, a dawn with no sun in frame.

Everything in the frame is geometry. The vehicle was surfaced panel by panel — clearcoat over metallic base, glass with correct thickness and interior visible through it, tyre rubber with real micro-roughness — because at this scale it is the surface, not the silhouette, that decides whether a render is believed.

The landscape was treated as a second product. Snow was built as displaced geometry with subsurface scattering rather than a texture, ice slabs were cut and scattered by hand so no two edges repeat, and the water plane was kept almost still so the car reads twice: once as object, once as reflection.

Lighting stayed deliberately overcast — a large, soft key with a single controlled specular running the length of the shoulder line. Every frame was rendered in Cycles and finished in Photoshop with a shared grade, so the nine images read as one shoot rather than nine experiments.

Process

  • 01Concept
  • 02Direction
  • 03Storyboard
  • 04Production
  • 05Post

Credits

CGI & Lighting
Engram Studio
Environment Design
Engram Studio
Art Direction
Luka Todua
Tools
Blender · Cycles · Photoshop

Final FrameVolvo EX30 Cross Country

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